About the studio

BUILT BY
ARTISTS,
RUN FOR PRODUCTION.

Rope Studios started with a problem every producer knows: outsourced art that looks right in a render but arrives needing cleanup. We built the studio around the opposite: small scoped batches, sign-off at every stage, and assets that work in your pipeline the day they land.

What we do

EXTERNAL ART PRODUCTION FOR GAME TEAMS

Your team should spend its time on the game, not on fixing vendor assets. We take on hard-surface work (weapons, vehicles, props and environment kits) and build it to your art bible, polycount budgets and naming rules.

Rope Studios is a founder-led core team supported by trusted contract artists. We work with indie, AA and AAA teams, from a single test asset to recurring production, and scale resources to the scope of each project.

Specialties

  • 01Hard-surface modeling
  • 02High-to-low baking
  • 03Metal/Rough PBR texturing
  • 04Substance Painter & Designer
  • 05LODs and optimization
  • 06Unreal Engine integration
What We Stand For

OUR VALUES

Specs Before Speed

Polycount, texel density and LOD targets are agreed at the brief, then built to. Fast delivery that needs rework is not fast.

A Direct Line to the Artist

You talk to the lead and artists making your assets on Discord, Slack or email. No account-manager layer filtering feedback.

Remote, With Overlap

Based in New Delhi, with working hours that overlap US, UK and European teams, and written check-ins at every milestone.

Delivered Ready to Use

LODs, clean UVs, collision and an asset sheet with every delivery, so your team imports the asset instead of fixing it.

The Person Behind the Studio

MEET THE FOUNDER

Vikas Kumar — Studio Head, Rope Studios

Vikas Kumar

Studio Head & Founder

New Delhi, India
8+ years in AAA game art production
Diploma in 3D Animation & Digital Arts, LPU

"We run a focused game art outsourcing studio specializing in props and production support for live and in-development games — without long hiring cycles, overhead, or fixed costs."

Game Credits

11 titles
The Elder Scrolls IV: Oblivion Remastered
Microsoft Flight Simulator 2024
Open Roads
Final Fantasy VII: Rebirth
Forza Motorsport
Valkyrie Elysium
Forza Horizon 5
WWE 2K20
Earth Defense Force: Iron Rain
Déraciné
WWE 2K19

Junior 3D Artist

Lakshya Digital

Jun 2017 – Jun 2019Full-time

Built foundational skills in environment art and asset production for AAA titles. Focused on building game assets, optimizing shaders for real-time rendering, and learning Substance Designer for tileable textures.

Mid-Level 3D Artist

Pencillati Studios

Jul 2019 – May 2021Full-time · Delhi

Collaborated directly with Art Directors and Concept Artists. Responsible for texturing 3D models at optimal texel density. Picked up 2D rigging in Spine alongside 3D texturing work.

Environment / Prop Artist

Dekogon

Sep 2021 – Feb 2023Full-time

Built 3D PBR assets across games, real-time platforms, and marketplace content. Modeled High-Poly, Low-Poly, and Mid-Poly hard surface assets. Delivered project milestones on tight production schedules.

Contract 3D Artist

Slipgate Ironworks

Mar 2022 – Jun 2022Contract

Modeled and textured environments and props for real-time in-game use. Worked in Jira and Perforce through the full asset pipeline, from modeling package to Unreal Engine.

Freelance 3D Artist

Virtuos

Nov 2022 – Mar 2023Freelance

Created 3D PBR assets for shipped game titles. Modeled High-Poly, Low-Poly, and Mid-Poly hard surface assets to AAA production specs.

Studio Head & Founder

Rope Studios

Apr 2023 – PresentFull-time · New Delhi

Founded Rope Studios — channeling 8+ years of AAA production experience into a focused game art outsourcing studio. Leads strategy, client relations, art direction, and team growth. Building the studio into a long-term game art partner that teams can rely on for predictable delivery.

Tech Stack

TOOLS WE MASTER

The same tools your team uses, so source files open cleanly on your side.

Rope Studios

FOLLOW OUR WORK

See our latest assets on ArtStation, connect on LinkedIn, or join our Discord community of game artists.