What we do

OUR EXPERTISE

Flexible external art production for scoped assets, production batches, and ongoing support aligned to your team's quality bar.

Hard-Surface Modeling

Weapons, vehicles, props and modular kits, from blockout to optimized game mesh, built to your references and polycount budget.

  • High-poly to low-poly
  • Animation-ready separated parts
  • Modular kits on a grid
  • UCX_ collision meshes

Texturing & Materials

Metal/Rough PBR texturing in Substance Painter and Designer, with wear and weathering matched to your art direction.

  • 4K masters, delivery to budget
  • ORM channel packing
  • Trim sheets and tileables
  • Material libraries

Asset Optimization

Performance-optimized models that hold the quality bar and drop into your engine with your naming and specs.

  • LOD0–LOD3 chains
  • Texel density to spec
  • Texture atlasing
  • Asset sheet per delivery
How We Work

OUR PROCESS

A structured approach that ensures quality, transparency, and on-time delivery.

01

Discovery

Brief, references and technical budgets reviewed, mutual NDA signed, fixed quote within 24 hours.

02

Test & Blockout

Free test asset for qualified studios, then grey-box blockout signed off at engine scale.

03

Production

High-poly, bake and texturing, with a textured work-in-progress review at the halfway point.

04

Delivery

Final asset pack with your naming rules, LODs, collision and an asset sheet.

READY TO START?

Share your production requirements, target quality, pipeline, and preferred call window.

Book a Discovery Call