What we do
Flexible external art production for scoped assets, production batches, and ongoing support aligned to your team's quality bar.
Weapons, vehicles, props and modular kits, from blockout to optimized game mesh, built to your references and polycount budget.
Metal/Rough PBR texturing in Substance Painter and Designer, with wear and weathering matched to your art direction.
Performance-optimized models that hold the quality bar and drop into your engine with your naming and specs.
A structured approach that ensures quality, transparency, and on-time delivery.
Brief, references and technical budgets reviewed, mutual NDA signed, fixed quote within 24 hours.
Free test asset for qualified studios, then grey-box blockout signed off at engine scale.
High-poly, bake and texturing, with a textured work-in-progress review at the halfway point.
Final asset pack with your naming rules, LODs, collision and an asset sheet.
Share your production requirements, target quality, pipeline, and preferred call window.
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